Versatile and straightforward to play. A good balance between attack and defense.
A strong Unblockable mix up and a powerful Top Attack game plan.
Cons
The Warden doesn't necessarily have any weaknesses, but they also don't have any especially overpowering features either.
Strategy
The Warden’s Shoulder Charge has low damage but is Unblockable, can't be parried and can be difficult to escape, mixing up Shoulder Charge, Light Attacks, Guardbreak and knowing when you can Top Heavy Attack safely is what defines your Offense.
The Warden Top Light Crushing Counterstrike property deals high Damage, additionally the Top Heavy Attack deals high damage and can be feinted to bait Counterstrike attempts.
The Warden is able to follow any parry with his Zone Attack and in many cases a Light Attack Combo or Guardbreak.
After a Guardbreak the Warden can follow with the Light Attack Combo. If thrown into a wall you have enough time to perform a Top Heavy Attack.
The Conqueror can’t feint so it is generally safe to Parry.
Conqueror’s Heavy Attacks have a Superior Block property on Startup and can be charged during which they also cannot be Guard Broke.
Use Hit and Run tactics to figure out their offense and defense options and lower their stamina, use your Shoulder Bash and Guardbreak options to frustrate defensive play.